Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([31, 31, 1])
    Wait([60])
    FadeinScreen([])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, false])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Hurry, it's dangerous here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We need to hurry, this place won't last!"])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([-1, 1, false])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>No way, she's still alive..."])
    ShowTextAttributes(["adramelek_fc1", 6, 0, 2])
    ShowText(["\\n<Adramelech>I won't let you escape... You will disappear along with me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Adramelech clings to Luka's body!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ghh, let go!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>There's no time to fight here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>This place will disappear any minute. We don't have time to fight!"])
      Empty([])

    BranchEnd([])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, false])
    ShowTextAttributes(["adramelek_fc1", 6, 0, 2])
    ShowText(["\\n<Adramelech>Disappear... disappear... disappear..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As the floor around me collapses, the floor beneath me starts to fall as well. But as I ready my next move..."])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ShowPicture([1, "sys_cut", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Wait([15])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_marcellus1", 0, 0, 0, 0, 100, 100, 255, 0])
    ErasePicture([1])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a flash that lasts only an instant."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A shadow that leapt in from nowhere cuts Adramelech in two from behind. Adramelech's bisected remains disappear into subspace..."])
    ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<？？？>......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It, it can't be..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The unforgettable face I've been yearning to see again for so long. The one who I've been chasing all this time--"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>D... Dad?!"])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>Luka... you protect your own world. I will protect everything else..."])
    ShowPicture([5, "iv_marcellus2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Just like that, Dad turns his back to leave, stepping deeper into the fading void."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Dad, wait!!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, false])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Don't chase him, Luka! This place is falling apart! We need to escape!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We can't afford to chase after him! We must escape!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I burn my father's back into my eyes as his image vanishes into the darkness of the void."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rather than being caught in its collapse, he traveled to another world..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...We should escape as well!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>We've run out of time! Hurry!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>We have no time left! Hurry!"])
      Empty([])

    BranchEnd([])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 120, false])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ChangeTransparency([0])
    FadeoutScreen([])
    FadeoutBGM([2])
    Wait([180])
    ChangeTransparency([1])
    TransferPlayer([0, 2, 148, 243, 2, 2])
    FadeinScreen([])
    Wait([60])
    ControlVariables([1001, 1001, 0, 0, 19])
    ControlVariables([1002, 1002, 0, 0, 2])
    ControlSwitches([100, 100, 1])
    ControlSwitches([94, 94, 1])
    ChangeSaveAccess([1])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Somehow we managed to return safely. I nearly thought it was over for us..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Somehow we managed to return safely. That was cutting it close..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm glad we're safe but... Dad... What on earth is he..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>So that warrior was Luka's father... He was traveling between parallel worlds after all."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>From what I saw, he seems to have gone through a fair amount of carnage... How many battles has he fought, and against what..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>So Marcellus was traveling between parallel worlds after all... Why does he have that power..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Also, he's on a completely different level from the Marcellus I knew. How many battles has he fought, and against what..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>But he saved you, Luka. There's no doubt he holds you dear."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...You're right. Also, Dad told me to protect this world..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Also, Dad told me to protect this world..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>The parallel world in which we met La Croix has disappeared. And at this rate, our world will disappear too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The parallel world in which we met La Croix has disappeared. And apparently our world is also headed down the same path."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The notes I have in my pocket are the last hope entrusted to us by a world full of despair."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Just as we promised, we have to deliver this to the La Croix of this world, who must be somewhere out there..."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue1\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Looks like we've added another goal. Our adventure is never lacking for things to do..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...The number of things to do has increased again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...Perhaps, but in a way we have also achieved a previous goal. We found out that the destruction of our world is imminent."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The more we deviate from the correct history, the more the rate of destruction accelerates... Your father must have known that, and has traveled to other worlds."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The White Rabbit's goal is also most likely the normalization of our world... It appears that everything is connected by a single thread."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>...Perhaps, but in a way we have also achieved a previous goal. We found out that the chaosization of our world is near."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The more we deviate from the correct history, the more chaosization spreads... Knowing that, Marcellus has been traveling to parallel worlds."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The White Rabbit's goal is most likely the normalization of our world... Just as I expected, everything is connected by a single thread."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>And what's ahead is complete chaos. All parallel worlds will disappear, just like that one..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I won't let this world turn out like that! I'll do everything in my power to make sure of it!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>The world is in crisis, but I'll be with you until the bitter end!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Hild will go too... Protecting the world is the reason Hild was built..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Well then... Let's go, everyone!"])
    CallCommonEvent([305])
    Script(["gain_medal(30)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The looming catastrophe and the entrusted hope. Formidable enemies yet to come and reassuring allies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["My father's back, and the paradox full of mysteries. Ancient yoma and angels from another world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No matter what we see during this adventure and what awaits us at its end... with hope and conviction, we take the first step forward!"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])
